
If not in the italian sections, you will often find Paklos in the Game Maker forums, actively discussing logic systems and breaking down game mechanics to learn more. His understanding of how things work under the hood really shows in those conversations. He’s also a strong artist in VoxEdit, creating his own assets and bringing them to life inside his Sandbox game experiences. The combination of technical reasoning and creative execution makes his work stand out. He doesn’t just design assets, he designs experiences that combines the knowledge into games actually play well. Excellent community member!
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